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Will AI Room Styler keep my windows, doors, and room layout?

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Yes. Every mode that starts from a photo of a real room treats the architecture as fixed and the contents as changeable. That split is the product's central promise, and it is enforced in the prompt policy rather than left to the model's discretion. If a redesign came back with your window in a different place, something went wrong, and the section on failures below covers what to do about it.

The contract #

PreservedChangeable
Walls, windows, and doorsFurniture and decor
Ceiling heightMaterials and finishes
Room layout and proportionsWall color and flooring
Camera angle, perspective, and cropLighting and time of day

The same split drives every photo-based mode. Imagine and Sketch to render start from words or a drawing, so there is no existing architecture to preserve.

Why the camera angle is on the preserved side #

A redesign is only useful if you can hold it next to the original and see the same room. The moment the viewpoint moves, you lose the comparison, and you also lose the ability to tell whether the model respected the space or invented a new one. So the framing, the lens, and the crop stay exactly as you shot them. This is also why requests to rotate, zoom, or reframe are rejected rather than attempted.

How much changes is your choice #

Restyle offers three strengths. Keeping your layout moves the least: the furniture arrangement survives and the finishes change around it. Restyling the room replaces the furnishings while holding the architecture. Reimagining completely is the most aggressive setting, and it is the one most likely to produce something that no longer reads as your room. Start at the lower setting and work up. Most disappointing first results come from reaching for the strongest option immediately.

Where it gets harder #

Preservation degrades on inputs the model cannot read clearly. Very dark rooms, heavy motion blur, extreme wide-angle distortion, and photos shot through a doorway all reduce how faithfully the geometry survives, because the model has to guess at edges it cannot see. Mirrors and large glass surfaces are the other common source of drift, since a reflection of the room competes with the room itself.

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Modes this applies to

Or see every design mode grouped by the job it does.