How should I take the photo?
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The upload is the single biggest lever you have on output quality, and it is worth two minutes of care. The model can only redesign what it can see, so a photo that reads clearly to your eye also reads clearly to the model. None of this needs a real camera. A recent phone is fine.
Stand in a corner #
Shoot from a corner of the room toward the opposite corner. That gives you two walls, the floor, and usually a window in one frame, which is enough context for the model to understand the space as a room rather than as a flat surface. A photo of one blank wall gives it almost nothing to work with.
Shoot in daylight, lights on #
Mid-morning or mid-afternoon, curtains open, and the room lights on as well. Mixed light is fine and beats a dark room every time. Avoid shooting directly into a bright window, which blows out the exposure and loses the wall detail on either side of it. If the room only gets light at one time of day, wait for it.
Hold the phone level, at chest height #
Roughly 1.5 metres, or chest height, with the phone held straight rather than tilted up or down. Tilting throws the vertical lines and the model inherits the distortion. Most phones will show a level indicator if you turn it on in the camera settings, and it is worth using.
Skip the ultra-wide lens #
The 0.5x lens bends the room outward at the edges, and that curvature carries into the render as walls that bow. Use the standard 1x lens and step back instead. If you cannot get far enough back, shoot from the doorway with the door fully open rather than reaching for the wide angle.
Shots that reliably disappoint #
| The shot | What goes wrong |
|---|---|
| Taken at night | Too little detail survives; geometry drifts. |
| Ultra-wide 0.5x lens | Curved walls in the output. |
| Straight into a window | Blown highlights, lost wall detail. |
| A large mirror facing the camera | The reflection competes with the room. |
| A tight crop of one object | Not enough context to read the space. |
| Shot through a doorway | Most of the frame is the wrong room. |
Tidy first, or use Declutter #
Laundry, cables, and countertop clutter all survive into the render unless you deal with them. Thirty seconds of tidying before the shot is cheaper than a Declutter pass afterwards, though the Declutter mode exists for the rooms you cannot practically clear.
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