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Limits and rights

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File limits, credits, commercial rights, and what happens to your images after you upload them.

Hard limits and deliberate refusals

Two different kinds of constraint show up in this section and they are worth telling apart. Some are mechanical: file size, accepted formats, resolution, how long an upload is kept. Those are numbers, they are stated exactly on the pages below, and they change only when the product changes. Others are refusals by design. The model will not move a wall, add a window, or enlarge a room, and it declines those requests rather than half-attempting them. That second kind is not a gap waiting to be filled. It is what makes an output trustworthy: a tool that would move a window on request is one you could never be sure had not moved one when you did not ask. The mechanical figures all live on one page, image requirements, so that is the place to check a file before you upload it rather than after it is rejected.

Before you use a render commercially

Three of the four pages here matter before a paid job rather than after it. Commercial use covers what you are licensed to do with an image and, just as importantly, what you are responsible for in the photograph you uploaded: rights in the input do not change because a model processed it. How credits work covers what a project actually costs once you account for generating several versions of each room. And what happens to your images covers retention, which is the one people discover too late, because a design you did not download is not there in a year. Read commercial use first if property marketing is involved, since disclosure rules apply to virtually staged photographs in most markets.